![]() This is especially true if the player wants to travel to a different region. This means food durability is a key factor in determining if the player character gets fed. If enough time passes, the food item in question becomes inedible. But unlike items whose durability is determined by use, food durability is affected by time. That is to say, it does not rot as quickly.įood has its own durability just like items do. Not only does it fill the player character up more, but it also lasts longer. While the player can simply have their character eat every edible item they find, a much better approach is to convert it into cooked food. If the player character gets very hungry then a 25% damage reduction will be added onto that. If the player character gets hungry then they will begin burning through their health 3 times as fast. Unsurprisingly, another one of the character’s basic needs is food. More advanced players will want to invest in a tent, which will also confer the player character additional benefits like a reduction in stamina cost. It can either be bought in Cierzo or crafted using 2 animal hides. ![]() All of this means the player should almost always have a sleeping item on their person.įor beginners, this means keeping an improvised bedroll in their inventory. Fail to keep the player character rested and they will suffer from a slower stamina regeneration rate. This means unless the player has access to specific items or potions that can instantly heal them, the player will need to rest in order to get the player character back to prime form.īut even if their vitals are perfectly fine, the character still requires sleep in order to satisfy their basic needs. Most vitals, especially health, do not replenish on their own. ![]() Not only does sleep satisfy the character’s desire to be well-rested, but sleep also allows the character to replenish their vitals (i.e. The most important thing to get used to is sleeping.
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