Initial Dash and Run velocity increased Kirby carries slightly more momentum from his ground speed into his jump.Weight increased by 2 units: 70u -> 72u.Bottom HUD elements now become transparent if there is a player behind them.Striking instructions and edited blue background added to the Stage Select Screen (Stage Striking is exclusive to Online Edition).CSS is now dark blue with royal purple background effects."Tournament Melee" text is replaced by "Debug Menu" with custom tooltip and side icon.DX (DX squared in Japanese) logo has been worked into the game's title screen and CSS panels.Handicap setting is replaced with Crew Battle Mode (available only in Offline Edition).Break the Targets Intangibility Fix enabled.Grab infinite removal and port priority throw hitstun irregularity fixes enabled.Hammer head item now deals 30 shield damage and has a bigger hitbox.Ray Gun laser now has transcendent priority.Star Rod, Lip's Stick and Fan items can now be reflected.Some 20XX menu functions are added in Offline Edition (e.g.on N64) until a better method of limiting Smash DI on certain multihit moves is realized Smash DI multiplier is nerfed to 1/3rd of its original value (6 units - > 2 units, same as Super Smash Bros.v1.00 hitlag to prevent moves weaker than 1% from being able to be DI'd or Smash DI'd.DOL startup file generated by Melee Code Manager v4.3 Here are a few screenshots of some of the upgrades! Roy's proper hitboxes) to the rest of the roster! Captain Falcon's PAL Gentleman) to tremendous (e.g. As such, none of the top 6 characters were altered, so the entire patch is based around buffs ranging from simple (e.g. The goal of Melee DX is to adjust and fix these broken fighters (including moves that don't work as intended) while staying true to their defining characteristics. Unfortunately, player skill can only take one so far in the case of an unviable character before the user realises they're limited by the game rather than their efforts. It's not, by any means, because they're bad, but because of their unique playstyles. People definitely like low-tier characters. Certain characters are almost capable of holding up against the higher tiers, while others are extremely exploitable with broken attributes. Anyone familiar with the competitive scene of Melee knows that half of the cast is considered unviable.
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